VtM V5 Combat Simulator
Number of Simulations
1,000 - Quick
10,000 - Fast
100,000 - Standard
1,000,000 - Exhaustive
Player Configuration
Number of Players
1
2
3
4
5
6
7
8
Player Type
Mortal (3-5 dice)
Ghoul (4-7 dice)
Fledgling Vampire (5-7 dice)
Neonate Vampire (6-8 dice)
Experienced Vampire (7-10 dice)
Ancilla (9-12 dice)
Elder (11-15 dice)
(4 dice)
(5 dice)
(6 dice)
(7 dice)
(8 dice)
(9 dice)
(10 dice)
Player Hunger Level
0 - Sated
1 - Tinge
2 - Mild
3 - Moderate
4 - High
5 - Extreme
Player Health
5 - Mortal
6 - Thin-Blood
7 - Standard Vampire
8 - Resilient
9 - Fortitude 1
10 - Fortitude 2
12 - Fortitude 3+
Player Weapon
Improvised/Stake (+0)
Light Impact (Brass Knuckles) (+1)
Light Piercing/Heavy Impact/Light Gun (+2)
Heavy Melee/Medium Gunshot (+3)
Huge Melee/Heavy Gunshot (+4)
Player Armor
None (0)
Reinforced Clothing/Leather (2, 0 vs bullets)
Ballistic Cloth (2)
Kevlar Vest/Flak Jacket (4)
Tactical SWAT/Military (6)
Player Damage Type
Superficial
Aggravated
Enemy Configuration
Number of Enemies
1
2
3
4
5
6
7
8
9
10
11
12
Enemy Type
Mortal (3-5 dice)
Ghoul (4-7 dice)
Fledgling Vampire (5-7 dice)
Neonate Vampire (6-8 dice)
Experienced Vampire (7-10 dice)
Ancilla (9-12 dice)
Elder (11-15 dice)
(4 dice)
(5 dice)
(6 dice)
(7 dice)
(8 dice)
(9 dice)
(10 dice)
Enemy Hunger Level
0 - Sated
1 - Tinge
2 - Mild
3 - Moderate
4 - High
5 - Extreme
Enemy Health
3 - Weak Mortal
5 - Standard Mortal/NPC
6 - Tough NPC
7 - Vampire NPC
8 - Elite NPC
10 - Boss NPC
Enemy Weapon
Improvised/Stake (+0)
Light Impact (Brass Knuckles) (+1)
Light Piercing/Heavy Impact/Light Gun (+2)
Heavy Melee/Medium Gunshot (+3)
Huge Melee/Heavy Gunshot (+4)
Enemy Armor
None (0)
Reinforced Clothing/Leather (2, 0 vs bullets)
Ballistic Cloth (2)
Kevlar Vest/Flak Jacket (4)
Tactical SWAT/Military (6)
Enemy Damage Type
Superficial
Aggravated
Run Simulation
Simulation Results
Combat Outcome
Player Win Rate
0.0%
Enemy Win Rate
0.0%
Median Rounds
0
Player Losses on Victory
0
Beast Factors
Beast Takeover Chance
0.0%
Bestial Failure Rate
0.0%
Messy Critical Rate
0.0%
Based on 1,000 simulated combat encounters
This simulator uses accurate V5 combat mechanics including:
Opposed Rolls:
Attacker vs. defender successes
Damage = Margin + Weapon:
Damage equals margin of success plus weapon rating
Multiple Attackers:
-1 die from defense pool for each successive attacker in the turn
Critical Success:
Pairs of 10s provide 2 additional successes
Armor:
Values 2-6 for different protection levels
Damage Types:
Aggravated vs. Superficial with proper conversion
Impaired Status:
Mortals at -2 dice after 2+ aggravated damage